TECHNICAL GAME DESIGNER

Currently working at AHEARTFULOFGAMES

Unity

Gameplay

C#

Editor Tools and Gameplay

Houdini

Procedural modelling and dressing tools

Four year working experience and two published games

PUBLISHED GAMES

Ryan’s World Rescue Squad

Gameplay Programmer

Tenage Mutant Ninja Turtles: Mutants Unleashed


Technical Designer

Work in progress project…



WORKING EXPERIENCE

Gameplay Programmer

Technical Designer

STUDIES

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Informatic Engineering (2013 - 2015)

ETSIINF (Escuela Técnica Superior de Ingenieros Informáticos)

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Game Design (2015 - 2019)

U-tad (Universidad Camilo José Cela)

MY SKILLS

Game Design

  • Good understanding of the game design process and documentation.

  • Knowledge about level design (3D and 2D), designing and scripting mechanics, UI, UX, narrative, production.

Unity

5 years of experience using Unity. Strong knowledge of the editor and tools. Several projects developed with Unity and C#.

Coding

  • Specialized in C # programming using Unity mostly.
  • Basic knowledge of web programming.

Unreal Engine

Basic use of the editor and prototyping with blueprints. Two portfolio projects developed with Unreal Engine.

Art

Basic art skills enough to comunicate ideas properly and undestand the artistic process of a game project.

Autodesk 3ds Max

Basic knowledge for 3D modelling using Autodesk 3ds Max.

Social

Experience working alongside other designers, artists and programmers in several game projects.

Adobe and Microsoft Office

  • Basic knowledge of Adobe Photoshop and Adobe Premiere.

  • Lots of experience using Microsoft Office Word, Excel and Power Point.